Last night Tim and I got together to try out Flames of War. We both had dabbled a bit with first edition but neither of us had played the current edition. A few months ago we had done a small walk through but that hardly counts as playing.
We decided to play a small 600 point battle. Tim has some German Panzer Grenadier force. He had a company command and two smallish infantry platoons. He also had a 3 tank platoon of Pz IIIs. I took an 8th Army Rifle Company. I had a company command and three infantry platoons each with 2 squads. I had an HMG platoon with one two-gun section. I also had a carrier patrol with extra hull MGs.
I will not do a full play-by-play battle report and I failed to get any pictures. Basically, the British infantry were able to pound the German infantry before Tim figured out how to get the tanks into action. Once the tanks engaged the Brits took a beating but by then it was took late and the Germans failed the Company motivation test and the game was over.
Over all we liked the game and had a good time. I am sure we did as many things wrong as we did right. We had to look up almost every rule for the first couple of turns. We did learn a few things. One is that we need to read the rules a whole lot more. Second, platoon movement and formation are really important. Third, infantry in the open are in trouble, even with the high save. Fourth, assaulting tanks is extremely dangerous.
I will be playing again and this has inspired me to get back to work on my army. I think I will be adding some Matildas for some armored punch.
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