I have been following Warwick Kinrade's blog for a while and trying to get a better feel for the game by reading the author's thoughts. One thing I found interesting are his ideas about the game when using 28mm figures. He feels that the larger figures, having more detail, changes the focus of the game and generally makes the abstractions, particularly the infantry, seem strange. At first I didn't really understand his issues, as I have already stated, I thought the game played well as is. He suggested a couple of changes when using larger figures.
The first idea he presents is to increase the range of everything in the game by doubling. That is a really huge change. It is also a change that I feel is not needed at all. The ranges are good and allow for a good size game on a 4'x8' or even 4'x6' table. Doubling the ranges would ruin this as almost all shooting would be happening at Close Assualt or Short range. I quickly decided to ignore this idea.
The second idea, that I like a lot, is to bring more detail to the infantry weapons stats. The slight reduction of the abstraction with infantry would really enhance the game without, I believe, bogging things down. This additional detail would involve more granularity in the fire power for small arms as well as restricting the ranges of these weapons. Basically, no more SMGs firing with the same range and rate of fire a rifle. This is a very common sense idea.
Here is a list of fire power and max ranges that I would like to test out in future games. These ideas are based on Warwick's stats without the range doubling.
28mm Small Arms Firepower Table
Firepower Maximum Range
Rifle 1 24”
Semi-automatic rifle1 1.5 24”
Submachine gun 2 8”
Pistol 1 8”
Assault Rifle2 2/1 16”
Light Machine Gun 2 32”
Medium Machine Gun 5 32”
Heavy Machine Gun 7 32”
1 round any fractions up.
2 firepower 2 at 0-8” and firepower 1 at 8-16”
If anyone tries these ideas out I would love to know how they work. Thanks to Warwick for the idea (hopefully he doesn't mind me swiping it).