Tom and I got together yesterday to try out the new version 4 of Flames of War. Actually we played what we are locally calling v3.5 which is the EW/LW free rules. But we committed a terrible heresy by playing these rules with our mid-war armies. This was done because we really wanted to get our old stuff back on the table but Tom has Italians and I have British Infantry, neither of which are playable with the proper mid-war v4 rules. We figured that since most of the special rules are covered in either EW or LW lists there should be no reason that the MW lists would not work.
We played 1500 points of infantry heavy forces but with a balance of tanks and artillery. Neither of us had air support so we did not get to try those rules. In the interest of full disclosure neither of us have actually read the entire rule book so there is a slight chance that we did something wrong. In fact it is almost a certainty.
|British tanks and carriers move into the village in the center of the battlefield.|
This post is not a proper battle report but really just a collection of thoughts about the game. So first and foremost this is really 90% Flames of War. There are some differences but I was really surprised and please this this is still the game I love.
|British dug in on a ridge with mortars in support.|
|Italian infantry company takes up a position in a palm grove.|
|Semoventis taking hits but only one would be lost the entire battle.|
|British hold the town but AT fire is pounding the carriers and Matildas.|
The next interesting change, and one that gave Tom and I fits, is the new target allocation method. Gone are all the complex allocation rules from 3rd edition. Now the shooter picks the primary target and resolves the shooting. The the shooter allocates the hits to the primary target and then all eligible targets within 6". The defender can then attempt to reallocate. That is it in a nutshell and it is much quicker and much easier. So easy, in fact, it was actually hard to do as we were both stuck in the old way of doing things. Once we get this down it's a whole new game.
|Matildas coming out on the loosing end of the gun duel.|
|The fight for the village rages on...|
|The Semoventi platoon would make good use of the Shoot and Scoot rule.|
|Italian troops advance on the village after destroying much of the British support units.|
|Italian troops break cover and advance in the open.|
|Matilda platoon presents their side armor to the Semoventi platoon in a very foolish move that would cost me the platoon.|
|Italian troops prepare to swarm the village.|