tag:blogger.com,1999:blog-3058258817691018841.post2110107354390666204..comments2023-09-17T07:13:54.045-06:00Comments on Drunken Samurai Painting Blog: Black Powder ACW on a Sunday AfternoonRoberthttp://www.blogger.com/profile/01446782807978825841noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3058258817691018841.post-56931740873373527242018-01-23T13:37:02.684-07:002018-01-23T13:37:02.684-07:00Thanks for the comments!
Norm, I think the aversi...Thanks for the comments!<br /><br />Norm, I think the aversion to charging in the ACW is a bit overstated. The GH author seems to feel this is due to a lack of resolve or courage on the part of the combatants which is silly. It seems to me if there is a tendency to avoid close combat it is a doctrine and training issue. I also feel the increase in the power and effectiveness of the rifles made it more challenging than in previous wars. In the end I feel that forcing an individual order test for a charge is sufficient to slow down and limit close combat for the period. It also keeps the games from bogging down too much which the -2 to the order test would do. That is really the beauty of Black Powder - you can mix and match rules elements until the game 'feels right' to you and your players.Roberthttps://www.blogger.com/profile/01446782807978825841noreply@blogger.comtag:blogger.com,1999:blog-3058258817691018841.post-7211788905706241342018-01-23T12:49:15.280-07:002018-01-23T12:49:15.280-07:00Nice post, I am always interested in games that st...Nice post, I am always interested in games that step down to a more playable level in terms o table and force size.<br /><br />re the penalty for charging. It seems they are trying to re-create the tendency of not charging to contact in this period as much as in say the Napoleonic period (also covered by the same BP rules), but I think a better representation would be to allow the charge (i.e. not penalise it) and then reduce the chance of contact by having one side or the other break away before actual contact. this would likely see charge attacks fail against resilient defence and flighty defenders run away from a determined charge. Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-3058258817691018841.post-34694925627464382132018-01-23T12:48:27.655-07:002018-01-23T12:48:27.655-07:00Distorted, I think not Yankee!Distorted, I think not Yankee!Tim Kulinskihttps://www.blogger.com/profile/15556960285841667223noreply@blogger.comtag:blogger.com,1999:blog-3058258817691018841.post-84690085160749289732018-01-23T10:56:17.696-07:002018-01-23T10:56:17.696-07:00Thanks Tom!Thanks Tom!Roberthttps://www.blogger.com/profile/01446782807978825841noreply@blogger.comtag:blogger.com,1999:blog-3058258817691018841.post-25518265860102350412018-01-23T10:43:29.669-07:002018-01-23T10:43:29.669-07:00Great report on a great looking game.Great report on a great looking game.Tom Ohttps://www.blogger.com/profile/04070722615197466528noreply@blogger.com