Tuesday, August 2, 2011

What is Wrong With Game's Workshop?

Let me start of by saying this is not just some 'I hate GW' rant. I am a long time customer of GW and I am a fan of most of the stuff they do. Having said that I am starting to see a major shift not just in what GW is doing but also how the local gamers are responding.

As I said I am a long time GW customer. I started with Necromunda in about 1997 and then gradually moved into Warhammer 40,000. With the release of the first Lord of the Rings box set in 2001 I jumped into that game. I have never been what GW might consider the ideal customer and I have never been part of their target demographic (I started with GW games in my 30's). I have generally been a gamer who has been on a tight budget and so I have had to be creative about how I acquire new models and items for my collections. I buy new or used. I buy from local stores, GW stores, eBay sellers and online retailers. I also purchase from local gamers. Even with the frugal approach I figure I have spent thousands of dollars on new product in the last 14 years. I don't feel I am an unusual GW customer but I am they type that GW feels is not worth their time to make happy. Oh well.

During the entire time I have been a 'GW Hobbyist' a few things have remained constant:
1. New versions of core games get released every few years
2. New versions of the rules spawn new codex releases
3. New codices make units or models obsolete and new models and units are released
4. Prices are increased just about every year

For the most part this business model has never really concerned me. I hate price increases just like everyone else but the fact is since I started playing GW games I have never been able to afford to do all my gaming purchases for full retail. This is true even though I make more than three times as much money as I did in 1997. GW prices have kept ahead of my wage increases which means I still buy used and trade as much as ever. Oh well.

It seems that this business model has been working just fine for GW and certainly the last few years have seen huge increases in their growth. But something does not seem right to me. I have been thinking that GW has been making some huge mistakes for the last year or so. I recently looked over the financial statement, like most gamers, trying to find a clue as to what is bothering me. I will not try and go into the details of the report as much more knowledgeable people have already done some good work with this. I did see a couple of things; one was pretty obvious. Revenues and profits are down but not a lot. The other thing I noticed, and the thing that is really the point of the post, is that GW seems to be obsessed with quality.

Now this is a good thing right? There is tons of talk in the financial report pointing out that GW makes the best figures in the industry. How FineCast models will revolutionize....something. The report is full of this stuff and you know they are right. Game's Workshop makes the best game models out there. What was missing was any reference to making the best GAMES in the industry. Strange, the name of the company is Game's Workshop but they are being run the company as if the their name is Citadel Miniatures.

Several people have written articles on their blogs about different types of gamers. You know the ones 'there are x types of gamers and they are...' They generally point out there are people who like the games, people who like the models and people who like to build and paint them. Why is this important? Well, it seems that GW has decided that the model collector and painter is their target. These are the folks GW thinks are the primary consumers of their products. I see myself as a collector and a painter first but I do love the games. This is where I think GW is making their huge mistake.

I believe the game is the most important product GW makes. Without the game there is nothing to drive the sales of the models no matter how cool they are. Without the game a collector would not need more than a couple of Space Marines. Without the game who would need more than one or two Minotaurs? Without the game how many Ring Wraiths do I really need? As further proof of this idea consider my attempts to get into Warhammer Fantasy Battles. I had been collecting Beastmen for some time and had the WHFB 7th edition rules and codex. I had never played and then 8th edition came out. I spent more money on a new rulebook and codex. Then I discovered that 8th edition was generally hated and that players were jumping to Warmachine. I had no one to play against. So instead of continuing to purchase the cool new Beastmen models and continue to paint what I had collected I sold the entire collection and moved on. It was the models that got me hooked but the rules that lost me.

In the local game community this has happened dozens of times. Long time WHFB players are getting out of the game and selling off huge collections so that they can play a better game (or at least a game that they enjoy more). For the first time I can remember GW has real competition for the gamer and they don't even know that they are a game company. For additional proof of this remember that most of the best game designers for GW are now gone and most are still writing game rules for companies that are going straight for GW's market. And these game designers are doing good work.

So what does all this mean? First I think it means that people who claim that GW manipulates the rules to drive sales may be giving them too much credit (or are taking a very simplistic view). Second, if you think that GW cares about the quality of the game-play you are mistaken. To GW the rules are very similar to the White Dwarf - an advertising tool.
I do not think that any of this means that GW is on the way out but I do think that things may be changing. They have competition and they seem to be losing customers. This will force them rethink their business model. Hopefully, they will realize that the game is the main product and they will work to improve the quality of the rules to match the quality of the models and the richness of the background.

Oh well...time will tell I guess.

Monday, July 25, 2011

Dwarf Army Phase 3 Complete

The next batch is done for my Dwarf Army. There are 16 more figures and are mostly the same as the other phases. I did add the banner this time. This brings the project total to 525 points.




Thursday, July 14, 2011

Dwarf Army Phase 3


Well it is nearly the middle of July (OK it is the middle) and I am just getting around to picking my next 175 points of Dwarves for our 4 gamers challenge. This batch will get me to 525 points total. I am adding a banner (which is mostly a points sink), 5 Khazad Guard, 5 Dwarves with shield and 5 Dwarves with two handed axes.

Sixteen models should be doable before the end of the month but I have got to get cracking now.

We have entered the point in the competition where it is very hard to maintain focus. Our group of competitors all suffers, to a degree, from gamer ADD. I know that Tim was the first to fail to get a monthly painting project completed and I have not seen any evidence that he is still painting. Mike seems to still be in. Jerry painted all 700 points the first month so his focus is elsewhere. To cap it off we have only played 1 game each and that was at the 175 point level. So far this month we have not played any 350 point games that count (though I did get in a game last weekend and managed to trash a new guy, oops).

I just need to keep pushing and get this batch done. I am sure the rest of the guys will still be in for the long haul. If I slip now I will just give up and I will not be the first one to drop out.

The cool thing is I will have the core troops for a Dwarf army done well in advance of the Gathering in the Desert 2012. This will allow me to try several different list ideas before the event. I am starting to feel pretty good about the army and my prospects for next year.

Monday, July 11, 2011

Mexican Irregulars

These are the first 12 models for my Poncho Villa project. I am working on Mexicans for the 1916 US intervention into the Mexican Revolution to capture Poncho Villa. I was inspired to do this project after watching The Wild Bunch which is set in basically the same period. The plan is to use Legends of the Old West for most of the games but I might use a WWI or WWII set for larger battles.

These figures are Mexican Irregulars from Old Glory. They are from pack PIM-20 and are large 28mm. I really like the sculpts. I used a white base coat for the first time in many years. Doing this reminded me of why I don't use white as a base. They are just block painted and then "dipped" in Minwax Polyshades Antique Walnut. This is a reddish-brown stain and works well for a desert look.

These guys will see table time as bandits, irregulars, armed civilians and as part of Villa's forces.

Thursday, July 7, 2011

Flames of War Late Germans Part 7

I finally finished the last unit for Tom's late war German Panzer company. It only took me 6 months (I think) but is it all done. Now I just need to deliver it.



Tuesday, July 5, 2011

Brookhurst Booty

I just got back from my annual trip to Seal Beach and the required stop at Brookhurst Hobbies. I didn't get a whole lot this time but I still managed to spend a good chunk. I will have more detailed posts on most of these items in the future.

Monday, June 27, 2011

Flames of War Late Germans Part 6

Tom's Germans are almost done. I have finished the first of two Pz IV platoons. With this one done I now only have 4 more tanks to complete the army. The last unit just needs decals and washes and I can deliver this to Tom.


Since I am going on vacation in a couple days he will have to wait until after the 4th for this.