Showing posts with label Inquisitor. Show all posts
Showing posts with label Inquisitor. Show all posts

Saturday, September 12, 2009

Sci-Fi Miners for Inquisitor

Here are the converted Black Cat Bases Able Seamen. These guys are sci-fi miners that will play the role of generic bad guys in our Cirian Legacy campaign. With the completed Tech Priests I know have the cast for the first scenario complete.






Now, Tim just needs to build his retenue and finish the first set and we will be ready to play. We plan on playing the first game using the Inquisitor rules and play it again using our =][=munda rules ideas.

Sunday, September 6, 2009

Completed Tech Priests

I finished up the Tech Priest models for our Inquisitor (Inq28) campaign we are planning. These guys will also be doing some time in our Necromunda games (=][=munda). I have several more models to do to complete the Adeptus Mechanicus forces.







Wednesday, August 19, 2009

WIP - Tech Priests

Work continues on the cast for The Cirian Legacy. The campaign calls for a few Tech Priest models. These are a little tough to come by as GW has never made more than a few different ones and most of those are old OOP models. I have had to improvise a bit.





Sunday, August 9, 2009

WIP - Inquisitor

Work continues on the prep for The Cirian Legacy Inquisitor campaign. There is lots of work to do to collect the cast and create all the sets.

The first batch of figures I am doing are miners. These guys need a raggedy look. They are slaves and indentured servants so they do not have access to nice clothes or fancy gear. Mining tools and hand weapons are all they have. I will need 4-5 figures for the entire campaign.


I have equipped a couple of guys with Breachers. Breachers are usually a bionic arm on a Tech Priest and are used for all sorts of drilling and cutting functions. I felt that the bionic approach was wrong for simple miners so I decided to go with a hand-held version.



The remaining miners are equipped with various hand weapons or tools. One guy is unarmed. The base figures are from Black Cat Bases from the Able Seaman set. These are 18th century pirate/sailors but they should work perfect as Sci-Fi miners with the equipment swaps.

The sets for this campaign range from loading docks to ghettos to the halls of the Tech Priests. My friend, Tim, is working on some terrain for this project as well. Scroll to the bottom of this post to see what he has been working on.
I have been working on the ghettos. These are the homes for the miners and need to have a 40K shanty town look. These buildings are needed for at least one scenario and will be useful for many others. They will also come in handy for Necromunda.

For this project I am using these cool foam pieces. These are packaging pieces from some appliance. They have an excellent shape. These will be filled with the expanding foam insulation that I used on the GW Blastscape set.

These builds are just elaborate false fronts. The buildings will be impassible. My inspiration for this project comes from the "How to Make Wargames Terrain" from Games Workshop. The section on buildings have tons of examples of different building types and styles. The examples that they use in this section is the main inspiration for this project.


I have at least four sets of these building blocks to build. The hard part will be to make each section look unique.

Sunday, July 26, 2009

The Cirian Legacy


I have been a fan of the concept of the Inquisitor game since it was released. I used to be a role playing gamer years ago but as I have gotten older the RPG culture has lost its appeal. What has not lost its appeal is the story. Most of the miniatures games I have done for the last several years have lacked the story aspect. When the Inquisitor rules were released several years ago I was intrigued. The idea of a narrative war game sounded like the perfect balance between RPG and minis.
There were a couple of problems. The first issue for me was the 54mm figures. I have decided sometime earlier that all my miniature games would be 28mm. This seemed to spell the end for Inquisitor. The other issue was there were no players in my group willing to play. They seemed to have the same problem as I did with the 54mm figures.
Then one day while searching for Necromunda sites I found this - http://hem.spray.se/kendoka/inq28/index.htm. It was like a revelation! You can play Inquisitor in 28mm...duh. It was so obvious I felt stupid for not thinking of it. This inspired me to get some people together and try it out. I managed to get one small game together with four players and me as the GM. It seemed to go well but did not hook the others. I don't know if it was the game or how I gm'ed it. Either way it went back on the shelf and to the back of the mind.
Fast forward 5 or 6 years and my friend Tim and I are looking to get a 40K campaign going. But this one would be different. It would not be limited to 40K 5th edition or even just 40K. We want to branch out and explore lots of different games set in the 40K universe. This could be anything from older version of 40K, 40K skirmish, Necromunda, Battlefleet Gothic and Inquisitor.
We have already done some patrol games and experimented with some skirmish. I started digging out all my old Inquisitor files and books. I ordered a new copy of the rules from eBay as mine were junk. I started checking in on the various forums reading about other's experiences with the rules and with the 28mm version.
Our first experience with the game will be me GM'ing The Cirian Legacy which is the first of only two Inquisitor: Conspiracies books GW produced for the game. The book is similar to an RPG module. They contain three separate campaigns that have a series of encounters. The campaigns can be played alone or as a set. The encounters are more of general guide lines rather than a very specific scenario. This allows the GM to tweek things to fit his group and campaign.
In preparation for this campaign Tim and I are working on creating the terrain or 'sets' for each scenario. We also need to assemble the 'cast.' Tim will be running his own Inquisitor band so he will be creating and painting those models. I will be running all the NPC cast and so I will be building and acquiring the models.
One of the pieces of advice I have acquired involves the use of 40K models in Inq28 games. This seems to be a bad idea for a couple of reasons. One is that it leads the players to seeing the game as a skirmish version of 40K which can lead to trying to put too many models on the table. The other issues is that the players need to see the models as characters and individuals. They need to take actions based on some attachment to the characters.
This sounds like good advice so I will be attempting to create unique and individual models for these games and I will avoid using stock 40K models unless the game calls for it. This will really give me a chance to do some cool figure modeling. I have noticed that the serious 54mm players are perfectly willing to use models from non-GW sources for their characters and conversion and I will be doing this for our Inq28 games. There are literally limitless models that can be created with all the different 28mm figure lines available.
This should be the beginning of an interesting gaming project so stay tuned for more updates.

Sunday, April 12, 2009

Old School Stuff - Necromunda Wyrds

I don't think I ever used Wyrds in Necromunda but the figures are cool.  These guys were used in some test games of Inquisitor using 28mm figures.  Other than that they have been a box for years.




Old School Stuff - 28mm Inquisitor

Theses figures were built as characters for Inquistor.  I found that the game worked perfectly with 28mm models with no rules modifications.  This was great because I had a very large collection of 40K and Necromunda figures to use.  Sadly, this game never sparked any interest with my game friends and, aside from a couple of test games, we never played it.  Too bad because it is a great excuse to build all sorts of cool custom models.



Old School Stuff - Necromunda Scum

Here are a couple of the orginal Necromunda Scum models.  These guys, and a few others I built, were used more for 28mm Inquisitor then they were ever used for Necromunda.


Monday, March 26, 2007

Daemonhunters Part 1

I realized this evening that I had failded to document a couple of figures that I have resently painted. I had entertained thought of playing in the Arizona Champions of Chaos tournament that was held in every hobby store in the state. In order to play the list I have created I needed to finish a couple of figures.

First up is the third Daemonhost for this army. GW only makes two different Daemonhosts but you are allowed three in the army. This means that you must get creative for the third one.

Can you hard-core GW gamers out there recognize this? This is not actually a figure but is instead a vehicle bit.

Because this is a bit and not a figure the back was never meant to be seen, so I had to add some more bits to finish it off.

Next up is the Sage. This is and old WHFB Empire figure that I have kept for just this purpose. Trouble is, I have never used the Sage so I never got around to painting it.

I had to put in a little detail on the drawing pad...it just looked strange blank!

The painting on these two firgure is really not up to my current standards and that was intentional. You see, my Daemonhunters army is a couple of years old and the painting style of that army is not the style I am doing today. This meant that I needed to copy my own, older style. This is not an easy thing to do. Here are some comparison shots so you can judge for yourself how well I did.

I think I matched the style of the Daemonhosts pretty well.

The Sage is OK. It is hard to tell from this picture but I think he is to pale. He will work, I just need to keep him in the back.

I will ad more pictures of this army soon.