I finished the 2nd Battalion of the Tarnopol regiment. These are Perry plastics and this time I went with the soft caps. With 2 battalions the regiment is ready for battle!
Friday, August 4, 2023
Saturday, July 29, 2023
1812 Russian Tarnopol Battalion
As has become the norm around here, I have been very bad about blogging my gaming and modeling progress. I have actually been having a pretty good year on both fronts, but I have been too lazy to document it.
My most recent completed paint project is the 1st Battalion of the Tarnopol Regiment. This is my first unit of Perry miniature for the Napoleonic era, and I must say, they are very nice. I selected the Tarnopol regiment using the same reasoning I have used for all my Napoleonic units, I have the flags. I do not know a thing about this unit or its history.
I also painted a commander for the musketeer brigade, also a Perry model. Finally, I have my second Russian gun. This is a 12lb cannon from Warlord games.
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| This is a Perry Russian Officer that I will use as a brigade commander. I don't have a good uniform reference so he got a fairly generic paint job. |
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| The Perry miniatures really are the gold standard for the period. |
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| I expect this will be the last Warlord gun I paint. Future artillery addition to this army will be Perry. |
My Russian Napoleonic collection is nearing the point where I can play a game. I now have 4 Grenadier battalions, 2 Musketeer battalions, a battery of cannon and 2 commanders. On the paint bench I have the 2nd battalion of the Tarnopol regiment as well as the army commander. After that I will paint the 2nd battalion of the Narva regiment and I will have 8 battalions. That is enough to get these guys on the table.
Future plans will be to add a second battery (Perrys miniatures) and a brigade of cavalry. That, I think, would complete this project. The next Napoleonic army on the list will be British. I really don't want to do them, but like the French, hard to do do the period without them.
Friday, June 17, 2022
1812 Russian Narva Musketeer Regiment
For the first time since November 2020 I have finished a painting project. I am VERY rusty but I am happy with how these turned out. I am not totally sure why I chose these figure and my return to the painting hobby. I really love the look of painted Napoleonic figures but I find painting them a chore. I don't have any immediate plans to use these, it just seemed like the thing to do.
This is the first battalion of the Narva musketeer regiment with the 1812 Kiver (Kiwa). I am still struggling a bit with the colors on the uniforms. It seems like the collars and cuffs changed to red in 1807 but the shoulder straps stayed the regimental color. That means these are probably wrong but I can't find a reference for this regiment. They are the Narva regiment simple because I had flags for them.
These are Warlord games plastic figures. They are pretty nice and are not too bad to paint.
Wednesday, September 16, 2020
3rd Battalion, Little Russia Grenadier Regiment
As part of the trade that got me the 12lb Russian artillery, Tim also painted a battalion of grenadiers. These have been based and bannered as the 3rd Battalion of the Little Russia Grenadier regiment. I have already painted the 1st battalion and Tim painted these to match. I think he did a good job matching my style.
With this battalion and the artillery I now have one fully painted brigade of Russians. That is just enough to get a small game in.
Monday, April 20, 2020
Napoleonic Russian Brigade Commander
This model is from Warlord games and is actually a mounted colonel. He will make a usable brigadier until I get around to finding a better model.
Tuesday, June 18, 2019
1st Battalion, Little Russia Grenadier Regiment
When I started my Russians I really knew nothing about Napoleonic Russians - how to configure the units, how to paint the uniforms, what are the flags all about? Part of the joy of historical wargaming is the research and discovery of a new period or topic.
Needless to say I have been doing a lot of research all-be-it on the internet. Since I have been working on grenadiers that has been my main focus. These figures are painted in the 1809-14 style with the old style shako and large plume. I painted the jackets more inline with my understanding of the 1812 uniform (1812 being my area of interest for this project) with the red collars, cuffs and turnbacks. The earlier uniforms used the red turnbacks but the collars and cuffs would have been the color of the Inspectorate (basically a region) that the unit was raised from. In the case of this unit I think the cuffs and collars would have been pink to match the color in the flags.
FOr this unit I really have no idea if it ever wore this combination of uniform traits or not. I am not even sure a unit could have retained the old style shako but been issued the new red and green jackets. The amount of variation I found in my research leads me to believe it is plausible.
Another area of confusion is how to structure the units. I play Black Powder and these rules really don't get into how a unit should be built or appear just how many figures it has and what troop classification it is. That should make things a little easier, or so I thought. Since a grenadier battalion has different in-game stats it is important to be able to easily identify the unit on the table. This battalion, with its large dramatic plumes will be easy to spot. The trouble comes with the 3rd battalion (also know as the 2nd line battalion) which I have yet to model and paint. I am leaning in the direction of building a unit just like this one but that would deviate from the history a bit.
It turns out that a Russian grenadier regiment was not comprise solely or entirely of grenadiers. They also contained fusiliers, which were the equivalent of the line regiment's musketeers. Basically regular soldiers. Prior to 1812 the regiment would have had a first battalion comprised on grenadiers just as I have modeled here. The 3rd battalion would have been entirely fusiliers without the tall plumes. This is likely to cause some confusion in game terms. It gets more complicated for grenadiers in 1812 and beyond. The unit structure at that time was basically identical to the structure for the line regiments - 2 companies of grenadiers, 4 companies of fusiliers/musketeers. This certainly would make identification of grenadier regiments difficult on the table. Quite the problem - units that look more like the historical counter parts or units that are easy to identify on the table.
Since I am much more a gamer than a button counting Napoleonic simulator I will go with easier to identify on the table. This means that my grenadiers will all get the tall plume regardless of the style of shako or which battalion they represent. This might send some purists into a tailspin but I think it will make the games more manageable and fun. Besides, the grenadiers look cool so it will be neat to have a bunch of units running around.
As a final disclaimer, I really don't know much about this topic. I am sure I have goofed some of this up but I am sure I will keep learning.
Monday, May 27, 2019
Pavlovsk Grenadier Regiment
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1st battalion front |
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| 1st battalion rear |
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| 1st battalion command |
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| 3rd battalion front |
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| 3rd battalion rear |
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| 3rd battalion command |
Sunday, February 17, 2019
2nd Battalion, 2nd Regiment Swiss
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| 1st and 2nd Battalions of the 2nd Swiss Regiment |
Wednesday, March 28, 2018
Swiss 1st Battalion, 2nd Regiment
My only complaint with the Warlord French set is they only give you enough figures for 7 elite company figures. With the way most people build units you end up short one elite company figure. Since I build my units as 24 figures I end up with 8 extra fusiliers. The root of the trouble is doing one sprue with three fusiliers and one elite. This is just bad and wasteful design. I acquired a bunch of these boxes in a trade and I pretty sure I will never buy any more.
Tuesday, March 27, 2018
Battle of Salem Church - Black Powder ACW
As for rules we played mostly from the Black Powder rules with only a few of the Glory, Hallelujah! changes. The woods were rated as Light Woods rather than Heavy Woods as the scenario calls for. I just felt with the large table the heavy rating would just slow things to a crawl. The Light Woods rules are from GH page 54. We used the Passage of Lines from GH, page 59. We used a variation of The Charge rules on page 61. We do not apply the -2 penalty to the command roll for charging from the front.
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| Salem Church in the center of the battlefield. The fields are counted as open ground with no cover. |
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| The South woods. All woods are counted as Light Woods per the GH rules, page 54. |
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| The entire battlefield looking North to South. The table is 12' x 8'. |
The battle would be fought on a 12' x 8' table. The layout is as close to the map on page 138 that our collections would allow. The objective for both sides in the battle was very simple - destroy the other army. The battlefield would not really allow for subtlety. The size of the armies would also make maneuver very tough. Basically, move forward and grind it out.
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| Over 1500 28mm figures deployed for battle. It was a truly stunning sight. |
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| The Union center. Mostly the troops of the 3rd Division. |
A game like this takes a lot of work to put on. The setup took more than an hour and when you throw in army assignments, terrain explanations, rules updates and deployment the first roll of the dice was almost 2 hours in. Before all that the figures had to be collected and painted. This battle used more than 1500 figures from the collections of 5 of the players. Several of the players worked hard to paint new units specifically for this game, myself included. I also re-acquired some figures from a local gamer that had not been on the bale for a long time. Virtually all of the terrain was also supplied by the players with only a few trees from the local shop.
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| The 3rd Division advances in the open on the Union right. A dazzling sight but the Rebs have already taken up defensive positions in the woods. |
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| The Confederates slowly move units towards the church but poor command rolls are hammering the effort (not to mention exhausted troops). |
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| The Union 3rd Division has been pressing forward methodically and now a bulge has formed in the open ground. The Confederates in the area look strong but they are taking lots of damage. |
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| THe other two regiments of the 2nd Brigade are disordered and unable to move forward to keep the pressure on the Confederate flank. This is the high-water mark for the Union. |
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| In the North woods the 3rd Brigade, 3rd Division is halted by Mahone's Brigade. It is like a wave crashing over the rocks. The Confederates will not be moved even against huge odds. |
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| The bulge in 3rd Division's lines. I am not sure what is happening here but the lack of concentration in the attack would not produce positive results. |
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| The 1st Brigade, 1st Division also has had enough and begins to retire. The loss of the entire 1st Division marks the end of the battle. |
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| Back in the North woods the Confederates are only one casualty away from loosing the battle. |
This was a really fun game but perhaps not as fun as some of our previous battles. I really think that Black Powder games really shine when there is an objective to the battle other than simply kill'em all sorts of games. In many ways this game was a return to how we played when we first started this and in really it felt like a step back. I had been tempted to make my own scenario for this game and in retrospect I probably should have.
































































