Monday, April 17, 2017

Shadow War Armageddon

The Easter Bunny brought me a new game over the weekend - Shadow War Armageddon.  I feel VERY lucky to have obtained a copy as this thing flew off the shelves.  As soon as I heard this game was to be released and was going to be heavily based on the Necromunda game, my all-time favorite games, I knew I would have to have it and play it.

With barely any reading of the rules Tim and I decided we had to get this on the table.  I created an Ork kill team and Tim took Chaos Space Marines proxying his old Chaos Cult Necromunda gang.  I dug out all my old Necromunda and 40K card terrain and we went to fighting.

This 'new' game is really about 90% Necromunda and probably 95% Necromunda Underhive.  It is so close, in fact, we actually picked up the rules very quickly and then ended up playing Necromunda as we missed most of the very subtitle changes.  Most of the changes are around the teams you can take and how the campaign system works.

The game was a blast and honestly it could not have been anything else.  They started with one of the best designed games of all time and really resisted making major changes.  In our first game I pulled out the win.  I have noticed much commentary about how allowing power armor and such is unbalancing to the system but In out game the Ork firepower, such as it is, was more than up to the task of taking out power armored troops so I think these fears are over stated.

I have a feeling this game is going to get lots of play this summer.  I am trying to get a group together for a campaign so we will get a much better idea on the biggest changes to the system.  I currently have all the Necromunda gangs, which seem to be pointed exactly the same as the new kill teams, as well as Orks, Space Marine Scouts and Catachans.  I pulled out some Chaos Space Marines to paint up and I will be expanding my collection with other factions.

Game's Workshop finally released a game that is guaranteed to suck me back into the GW hobby.

Thursday, April 6, 2017

Warlord Plastic Tigers

My contribution for the Germans forces for our big Point 213 game is basically done with these two models.  My friend, Tim, completed his a few weeks back while I have been busy building and painting British tanks and terrain. 

The first of my two Tigers is tank number 211.  This tank was commanded by Obersturmfuhrer Jurgen Wessel.  Wessel was an infantry veteran but new to tank combat.  For game purposes this will be a regular Tiger per the Bolt Action rules.

The second tank is tank number 223 commanded by Oberscharfuhrer Jurgen Brandt.  This tank will be a veteran Tiger per the Bolt Action rules.

I am getting really excited for this game but there is still a ton of work to be done.

And just for fun here is a picture of three tigers in three different scales.

1/100, 1/56, 1/48

Saturday, April 1, 2017

Germans for TANKS

I have been playing TANKS a lot this year and, of course, I must have painted models for the game.  In my early games I used some of my existing Flame of War tanks but I really want to have one box with models specifically for this game.  For the Germans I have purchased three expansion models so far - Panther, Tiger and Puma.  This is in addition to the Panther/Jagdpanther model included in the starter set.




Tiger I
The Panther is the only model I have purchased so far that had cards included in the starter set.  I wanted to know if you get new cards with and expansion that was covered in the starter set.  In this case there was only one new card.  If you already have Panthers/Jagdpanthers you might not want to buy this expansion.  The Tiger and Puma sets seemed to have all new cards and the vehicle cards are also new as they were not in the starter set.  I will likely pick up one of each expansion just to make sure I don't miss any cards.