I finally finished another painting project. Painting has been a little slow lately. I think I have had these on the paint table for a couple of months. Here we have 15 Ork Kommandos which includes a Nob and two Burnas.
To differentiate from normal Boyz these guys are dressed in navy blue from head to toe. These will see their first action tomorrow and in the future they will be joined by Boss Snikrot.
Saturday, September 29, 2012
Saturday, September 1, 2012
Fields
I recently finished one of those super easy projects that is so easy you wonder what took you so long. I have always wanted some fields for gaming and for years of have been eying the welcome mat fields. This is a very old and very easy way to make amazing looking fields. There are tons of how-tos out there but the reality is you don't need one. Buy a welcome mat that looks like miniature plants or grass and cut it up. I used two different kinds of mats, natural fiber and plastic. The natural fiber you just cut up and you are done. The plastic will benefit from some dry brushing of lighter greens and even tans. I love how these can be used with multiple scales of figures.
15mm
28mm
One thing I have yet to do is go back and add some earthy tones to the base and edges of the fields to make them look more realistic. The work just fine as is but I think adding the browns to the base will make them pop. If you haven't make any of these go do it! They are easy and look great.
15mm
28mm
One thing I have yet to do is go back and add some earthy tones to the base and edges of the fields to make them look more realistic. The work just fine as is but I think adding the browns to the base will make them pop. If you haven't make any of these go do it! They are easy and look great.
Labels:
Terrain
Wednesday, August 29, 2012
Thinking About a New Flames of War Army, Part 3
Collecting the Army
So now that I have decided on an early war French Escadron de Fusiliers Portes army at 1625 points I can turn my attention to collecting the models needed for the army. You can review the list for this army in the previous post. One of my, previously unstated, goals for this project was a desire to build the army as an entire Battlefront army. This is not for some fan-boy satisfaction but merely an attempt to make the army as consistent look as possible. I knew that going all Battlefront miniatures was going to add a bit of additional cost to the army an I was ready for that.
Luckily, all the models that this army requires are still available from Battlefront. As I was conducting my research into the models needed I was very surprised at the amount of early war French stuff that has already gone out of production. I really could not understand this as the Blitzkrieg book is only a couple of years old. I guess the early war period is a whole lot less popular that I thought.
Anyway, starting with the Company HQ the following models/packs are required.
Next up are the combat platoons. First we have two Fusilier Portes platoons.
The third combat platoon is a Machine-gun platoon.
Now we move on to the weapons platoons. The first is a another MG platoon.
The next weapons platoon is the Fusiliers Mortar Platoon.
The first anti-tank unit is the Cavalry 25mm Anti-Tank Platoon.
Divisional 47mm Anti-Tank Platoon
First All-Terrain Towed 75mm Artillery Battery
This brings up and interesting item. The difference between the Fusiliers and the Tirailleurs is that one has the great coats and the others do not. This means that you can freely mix the two in your army to give it a less uniform, more campaign worn look. I may end up mixing these up as I go.
There you have it. This is a big army with nearly 30 trucks. These truck eat up nearly half of the $540 price tag of the army. That is a lot of money for transports that rarely, if ever, get used. I may end up skipping a lot of the trucks. I have done a lot of research to see if this army can be built cheaper. In some ways it can be but it would require cutting some corners. The two main options for cheaper models, Peter Pig and Old Glory, both have significant gaps in their lines that would be hard to fill. Neither makes the VB grenade launcher figures nor the artillery staff figures. While these figures could be converted I am not sure (right now) that it would be worth the trouble. Neither company makes the trucks which is the biggest part of the cost of the army. French figures in 15mm are pretty hard to come by.
So, for now I will stick with my plan of building the army as all Battlefront miniatures. I do not have an extra $500 laying around so I will have to do this in small steps, perhaps one unit at a time. This will not be a bad way to go and will soften the impact of the price. I have already started to collect the HQ units so I am on my way.
So now that I have decided on an early war French Escadron de Fusiliers Portes army at 1625 points I can turn my attention to collecting the models needed for the army. You can review the list for this army in the previous post. One of my, previously unstated, goals for this project was a desire to build the army as an entire Battlefront army. This is not for some fan-boy satisfaction but merely an attempt to make the army as consistent look as possible. I knew that going all Battlefront miniatures was going to add a bit of additional cost to the army an I was ready for that.
Luckily, all the models that this army requires are still available from Battlefront. As I was conducting my research into the models needed I was very surprised at the amount of early war French stuff that has already gone out of production. I really could not understand this as the Blitzkrieg book is only a couple of years old. I guess the early war period is a whole lot less popular that I thought.
Anyway, starting with the Company HQ the following models/packs are required.
- FR701 Compagnie de Fusiliers-Voltigeurs - $12.50
- FR400 Fusiliers Motorcycle Squad (2 models used as tranports for the HQ) - $12.50
- FR420 S20TL Trucks - $12.50
- FR160(x2) 25mm SA-34 Portee - $12.50 each
Next up are the combat platoons. First we have two Fusilier Portes platoons.
- FR702 Fusiliers Platoon - $23.00
- FR420(x2) S20TL - $12.50 each
The third combat platoon is a Machine-gun platoon.
- FR704 Machine-gun Platoon - $12.50
- FR420(x2) S20TL Trucks - $12.50 each
Now we move on to the weapons platoons. The first is a another MG platoon.
- FR704 Machine-gun Platoon - $12.50
- FR420 S20TL Trucks - $12.50
The next weapons platoon is the Fusiliers Mortar Platoon.
- FR705 Mortar Platoon - $12.50
- FR420(x2) S20TL Trucks - $12.50 each
- FR011 AMR-35 Recconaissance platoon - $29.00
The first anti-tank unit is the Cavalry 25mm Anti-Tank Platoon.
- FR500(x2) SA-34 25mm gun (since this is a three gun pack I need two for a 4 gun platoon) - $26.00 each
- FR410(x2) Laffy W15T trucks - $12.50 each
Divisional 47mm Anti-Tank Platoon
- FR510 47mm AT gun platoon - $21.00
- FR410 Laffy W15T trucks - $12.50
First All-Terrain Towed 75mm Artillery Battery
- FRX07 Tirailleurs 75mm Artillery Battery - $45.00
- FR400 Motorcycle Squad - $12.50
- FR420(x2) S20TL Trucks - $12.50 each
This brings up and interesting item. The difference between the Fusiliers and the Tirailleurs is that one has the great coats and the others do not. This means that you can freely mix the two in your army to give it a less uniform, more campaign worn look. I may end up mixing these up as I go.
There you have it. This is a big army with nearly 30 trucks. These truck eat up nearly half of the $540 price tag of the army. That is a lot of money for transports that rarely, if ever, get used. I may end up skipping a lot of the trucks. I have done a lot of research to see if this army can be built cheaper. In some ways it can be but it would require cutting some corners. The two main options for cheaper models, Peter Pig and Old Glory, both have significant gaps in their lines that would be hard to fill. Neither makes the VB grenade launcher figures nor the artillery staff figures. While these figures could be converted I am not sure (right now) that it would be worth the trouble. Neither company makes the trucks which is the biggest part of the cost of the army. French figures in 15mm are pretty hard to come by.
So, for now I will stick with my plan of building the army as all Battlefront miniatures. I do not have an extra $500 laying around so I will have to do this in small steps, perhaps one unit at a time. This will not be a bad way to go and will soften the impact of the price. I have already started to collect the HQ units so I am on my way.
Labels:
Commentary,
Flames of War
Tuesday, August 21, 2012
Thinking About a New Flames of War Army, Part 2
In part 1 of this article I laid out my ideas and thought processes around creating a new army for Flames of War. I decided to do an Early War French army of some type (if you want to review this interesting mental exercise see Part 1). Now I need to dig into which French army to build and decide on the point level target. Finally, I will have my planned list.
Army Type
The Blitzkrieg book has several options for the would-be French player. You can choose from the Compagnie de Combat (Tank Company); the Escadron de Combat (Tank Company Cavalry); the Compagnie de Chasseurs Portes (Mechanized Company); the Escadron de Fusiliers Portes (Infantry Company Motorized); the Escadron de Reconnaissance (Mechanized Company Recce); the Escadron de Fussiliers Motorcyclistes (Mechanized Company Motorcycles); and finally three different Compagnie de Fusiliers-Voltigeurs (Infantry Company). That is a total of 10 different companies to choose from.
Where to start? I have always loved the French S-35 Somua tank would really like to do an Escadron de Combat force with all S-35 tanks. Since my friend Mike already has a French Tank Company I think I will put this idea on the back burner for a while. I tend to be drawn to infantry forces more than tank forces. There is something about the gritty infantry holding out against all adds that I find appealing. The problem is I have two armies already that are foot infantry armies so this really wouldn't have the 'new' factor that I want.
This basically leaves me with four options - Compagnie de Chasseurs Portes, Escadron de Fusiliers Portes, Escadron de Reconnaissance, Escadron de Fusiliers Motorcylistes. I really have trouble with the nuance of the recce rule so I am not ready to run an entire recce army. That eliminates the motorcycles and the recce company. So the choice is between the Campagnie de Chasseurs Portes and the Escadron de Fusiliers Portes. The main difference between the two is the Chasseurs are in armored transports and the Fusiliers are in trucks. That is not much of a difference. The nice thing is if you build one all you have to do is change he transports to have a different army.
Since I like the look of the trucks, and the platoons are slightly cheaper, I am going with the Fusiliers.
Point Level
This one is easy. Since the EW nationals events are 1625 point this year this is the natural level to shoot for. I will be building this army in phases so there is room for me to adjust the final level. I will try to collect and paint so that I can build a valid army at various point levels along the way.
The Army List
Here is the list I have come up with. I wanted an army with a solid core of troops, good anti-tank, recce, artilliery, and some anti-aircraft. I think this list does all these things. Thanks to FOW Lists for the help putting this list together.
Compulsory Fusiliers Portes HQ - 1x CinC Rifle, 1x 2inC Rifle, 2x Motorcycle and sideCar (25 pts)
- Mortars - 1x 60mm mie 35 Mortar, 1x Lorraine 38L (20 pts)
- Anti-tank - 2x 25mm SA-34 portee (40 pts)
Compulsory Fusiliers Portes Platoon - 1x Command MG, 1x VB, 1x Laffly S20TL Truck, 6x MG, 2x Laffly S20TL Truck with two MG (165 pts)
Compulsory Fusiliers Portes Platoon - 1x Command MG, 1x VB, 1x Laffly S20TL Truck, 6x MG, 2x Laffly S20TL Truck with two MG (165 pts)
Fusiliers Machine-gun Platoon - 1x Command Rifle, 1x Laffly S20TL Truck, 4x 8mm mle 1914 HMG, 2x Laffly S20TL Truck with two MG (105 pts)
Fusiliers Machine-gun Platoon - 1x Command Rifle, 1x Laffly S20TL Truck, 4x 8mm mle 1914 HMG, 2x Laffly S20TL Truck with two MG (105 pts)
Fusiliers Mortar Platoon - 1x Command Rifle, 1x Observer Rifle, 1x Laffly S20TL Truck, 4x 81mm mle 27/31 Mortar (95 pts)
- Transport - 4x Laffy S20TL Truck (5 pts)
Reconnaisance Platoon - 1x Command Renault AMR-35 (7.5mm), 1x Renault AMR-35 (7.5mm), 1x Renault AMR-35 (13.2mm) (85 pts)
Cavalry 25mm Anti-tank Gun Platoon - 1x Command Rifle, 4x 25mm SA-34 (70 pts)
- Transport - 4x Laffy W15T Truck (5 pts)
Divisional 47mm Anti-tank Platoon - 1x Command Rifle, 2x 47mm SA-37 (120 pts)
- Transport - 1x Motorcycle and sideCar, 2x Laffy W15T Tractor (5 pts)
All-terrain Towed 75mm Artillery Battery - 1x Command Rifle, 1x Staff, 1x Observer Rifle, 1x Motorcycle and sideCar, 4x 75mm mle 1897 (290 pts)
- Transport - 1x Laffy S20TL Truck, 1x Laffy S20TL Truck per gun (5 pts)
All-terrain Towed 75mm Artillery Battery - 1x Command Rifle, 1x Staff, 1x Observer Rifle, 1x Motorcycle and sideCar, 4x 75mm mle 1897 (290 pts)
- Transport - 1x Laffy S20TL Truck, 1x Laffy S20TL Truck per gun (5 pts)
Air Support - Sporadic Moraine Saulnier MS 406 (25 pts)
1625 Points, 10 Platoons
Army Type
The Blitzkrieg book has several options for the would-be French player. You can choose from the Compagnie de Combat (Tank Company); the Escadron de Combat (Tank Company Cavalry); the Compagnie de Chasseurs Portes (Mechanized Company); the Escadron de Fusiliers Portes (Infantry Company Motorized); the Escadron de Reconnaissance (Mechanized Company Recce); the Escadron de Fussiliers Motorcyclistes (Mechanized Company Motorcycles); and finally three different Compagnie de Fusiliers-Voltigeurs (Infantry Company). That is a total of 10 different companies to choose from.
Where to start? I have always loved the French S-35 Somua tank would really like to do an Escadron de Combat force with all S-35 tanks. Since my friend Mike already has a French Tank Company I think I will put this idea on the back burner for a while. I tend to be drawn to infantry forces more than tank forces. There is something about the gritty infantry holding out against all adds that I find appealing. The problem is I have two armies already that are foot infantry armies so this really wouldn't have the 'new' factor that I want.
This basically leaves me with four options - Compagnie de Chasseurs Portes, Escadron de Fusiliers Portes, Escadron de Reconnaissance, Escadron de Fusiliers Motorcylistes. I really have trouble with the nuance of the recce rule so I am not ready to run an entire recce army. That eliminates the motorcycles and the recce company. So the choice is between the Campagnie de Chasseurs Portes and the Escadron de Fusiliers Portes. The main difference between the two is the Chasseurs are in armored transports and the Fusiliers are in trucks. That is not much of a difference. The nice thing is if you build one all you have to do is change he transports to have a different army.
Since I like the look of the trucks, and the platoons are slightly cheaper, I am going with the Fusiliers.
Point Level
This one is easy. Since the EW nationals events are 1625 point this year this is the natural level to shoot for. I will be building this army in phases so there is room for me to adjust the final level. I will try to collect and paint so that I can build a valid army at various point levels along the way.
The Army List
Here is the list I have come up with. I wanted an army with a solid core of troops, good anti-tank, recce, artilliery, and some anti-aircraft. I think this list does all these things. Thanks to FOW Lists for the help putting this list together.
Escadron de Fusiliers Portes
Compulsory Fusiliers Portes HQ - 1x CinC Rifle, 1x 2inC Rifle, 2x Motorcycle and sideCar (25 pts)
- Mortars - 1x 60mm mie 35 Mortar, 1x Lorraine 38L (20 pts)
- Anti-tank - 2x 25mm SA-34 portee (40 pts)
Compulsory Fusiliers Portes Platoon - 1x Command MG, 1x VB, 1x Laffly S20TL Truck, 6x MG, 2x Laffly S20TL Truck with two MG (165 pts)
Compulsory Fusiliers Portes Platoon - 1x Command MG, 1x VB, 1x Laffly S20TL Truck, 6x MG, 2x Laffly S20TL Truck with two MG (165 pts)
Fusiliers Machine-gun Platoon - 1x Command Rifle, 1x Laffly S20TL Truck, 4x 8mm mle 1914 HMG, 2x Laffly S20TL Truck with two MG (105 pts)
Fusiliers Machine-gun Platoon - 1x Command Rifle, 1x Laffly S20TL Truck, 4x 8mm mle 1914 HMG, 2x Laffly S20TL Truck with two MG (105 pts)
Fusiliers Mortar Platoon - 1x Command Rifle, 1x Observer Rifle, 1x Laffly S20TL Truck, 4x 81mm mle 27/31 Mortar (95 pts)
- Transport - 4x Laffy S20TL Truck (5 pts)
Reconnaisance Platoon - 1x Command Renault AMR-35 (7.5mm), 1x Renault AMR-35 (7.5mm), 1x Renault AMR-35 (13.2mm) (85 pts)
Cavalry 25mm Anti-tank Gun Platoon - 1x Command Rifle, 4x 25mm SA-34 (70 pts)
- Transport - 4x Laffy W15T Truck (5 pts)
Divisional 47mm Anti-tank Platoon - 1x Command Rifle, 2x 47mm SA-37 (120 pts)
- Transport - 1x Motorcycle and sideCar, 2x Laffy W15T Tractor (5 pts)
All-terrain Towed 75mm Artillery Battery - 1x Command Rifle, 1x Staff, 1x Observer Rifle, 1x Motorcycle and sideCar, 4x 75mm mle 1897 (290 pts)
- Transport - 1x Laffy S20TL Truck, 1x Laffy S20TL Truck per gun (5 pts)
All-terrain Towed 75mm Artillery Battery - 1x Command Rifle, 1x Staff, 1x Observer Rifle, 1x Motorcycle and sideCar, 4x 75mm mle 1897 (290 pts)
- Transport - 1x Laffy S20TL Truck, 1x Laffy S20TL Truck per gun (5 pts)
Air Support - Sporadic Moraine Saulnier MS 406 (25 pts)
1625 Points, 10 Platoons
In the next installment I will look at the daunting task of collecting this army.
Labels:
Commentary,
Flames of War
Monday, August 13, 2012
Thinking About a New Flames of War Army, Part 1
I have been thinking about starting a new Flames of War army project for a while. I already have several armies either 'done' or in progress but I am thinking about is a totally new approach for me. You see I build all my armies, no matter what game they are for, the same way. I generally start with a very basic idea about the army I want to build and then I start collecting models. I buy whatever I can find from any source available, generally with the idea of getting stuff on the cheap.
Once I have collected a bunch of stuff I then start the process of building an army. Since this approach is model and collection driven rather than army list driven it is not uncommon for me to have a fairly crappy army when I start out. Over time I will then add more models to try and fill the gaps.
This time I want to start with the army that I would like to build, and I think can get the job done, and then start collecting the models. Since this new project will be based on a new concept (for me) I would like to build an army that is completely fresh and new.
My approach will be to follow these steps.
The first thing I need to do is to select a period. As we all know FoW is divided into three periods of the war - early, mid and late. My collection is currently focused on mid war armies set in the Mediterranean theater. I currently have British Infantry Company (Africa), British Infantry Tank Company (Africa), Panzer Company (Africa), Schwere Panzer Company (Sicily/Italy), Fallschirmjager Company (Tunisia/Sicily), US Tank Company (Tunisia/Sicily). In addition to all this I have also collected some Soviet tanks for some kind of army as well as some Gebirgsjagers. With this major mid war focus I really need to switch periods in order to do something new. Now some of the armies I already have can do double time as either early or late war forces. My British work for early or mid and my Fallshirmjagers can work as early, mid or late but both of these armies were originally built as mid war forces that as evolved over time.
So the decision is between early and late war for the period. For a lot of people this might seem like a no-brainer, late war is way more popular with FoW players and has the most army and list options available. There is also more models in production to cover this period. Battlefront has produced several hard back and soft back books to cover the late war period and most theaters are now done. It turns out that this large volume of work is actually a negative for me. You see, in order to make a proper evaluation of my late war options I need to purchase 4 hard back books as well as a couple of soft backs just to see what is available. That is nearly $300 that could be spent on models.
Early war has a few advantages for me. The first is my local likely opponents have early war armies already built or in process. But a few of them have yet to move to late war so I have a better potential player base. I also already own all three books for the early war period so I can make a better evaluation of my options. Fianlly, late war is a bore...Tigers and Panthers...dull.
So early war it is!
Nationality
There are several nationality options available for the early war period - Polish, British, French, German, Italian and Greek. Each of these nationalities has several special rules and army list options. In the effort to do something 'new' I will not be building another British force. There just is not enough differences between early and mid war British for this to be interesting. That combined with the fact that my collection can already be used for an early war list takes the British off the table. Poles would be interesting but two of my friends either already have Polish armies or are planning to build one. Three of the same army in such a small group of gamers is not a good idea. The Italians and Greeks are Mediterranean armies and I want to move away form that theater for a while so they are both out.
That leaves Germans and French. Germans in the early war period have some cool equipment that is not available later in the war. Their special rules are basically the same as mid and late war so playing early war Germans is similar to later periods. The grey paint scheme for vehicles and lack of camo give early Germans a unique look. My friend Tim is working on a Czech Panzer Company so there is some overlap within my group but not enough to be an issue.
The French are a very different army than just about anything in the game. All their gear is new and interesting as really no one else in the game uses it. The paint schemes are also different and interesting. The French special rules, such as High Command and Trench Warfare, make playing the French a new experience. The prevalence of one-man turrets means that French tanks are unlike anyone else's. My friend Mike has a Compangnie de Combat (Tank Company). I don't get to play against Mike very often and if I did I would likely bring my Fallschirmjagers so overlap here would not be an issue. The French have another advantage - I have always wanted to do early war French for WW2. This not just true of FoW fbut for any WW2 game I have played. I started collecting French in 28mm but never had enough to play a game with.
I am going with French.
Now I need to spend a little time thinking over the various army and list options so that is all for now. Check back in for part 2 at some random point in the future.
Once I have collected a bunch of stuff I then start the process of building an army. Since this approach is model and collection driven rather than army list driven it is not uncommon for me to have a fairly crappy army when I start out. Over time I will then add more models to try and fill the gaps.
This time I want to start with the army that I would like to build, and I think can get the job done, and then start collecting the models. Since this new project will be based on a new concept (for me) I would like to build an army that is completely fresh and new.
My approach will be to follow these steps.
- Determine the period
- Determine the nationality
- Determine the army type
- Set a point limit
- Develop the army list
- Collect and paint the army
The first thing I need to do is to select a period. As we all know FoW is divided into three periods of the war - early, mid and late. My collection is currently focused on mid war armies set in the Mediterranean theater. I currently have British Infantry Company (Africa), British Infantry Tank Company (Africa), Panzer Company (Africa), Schwere Panzer Company (Sicily/Italy), Fallschirmjager Company (Tunisia/Sicily), US Tank Company (Tunisia/Sicily). In addition to all this I have also collected some Soviet tanks for some kind of army as well as some Gebirgsjagers. With this major mid war focus I really need to switch periods in order to do something new. Now some of the armies I already have can do double time as either early or late war forces. My British work for early or mid and my Fallshirmjagers can work as early, mid or late but both of these armies were originally built as mid war forces that as evolved over time.
So the decision is between early and late war for the period. For a lot of people this might seem like a no-brainer, late war is way more popular with FoW players and has the most army and list options available. There is also more models in production to cover this period. Battlefront has produced several hard back and soft back books to cover the late war period and most theaters are now done. It turns out that this large volume of work is actually a negative for me. You see, in order to make a proper evaluation of my late war options I need to purchase 4 hard back books as well as a couple of soft backs just to see what is available. That is nearly $300 that could be spent on models.
Early war has a few advantages for me. The first is my local likely opponents have early war armies already built or in process. But a few of them have yet to move to late war so I have a better potential player base. I also already own all three books for the early war period so I can make a better evaluation of my options. Fianlly, late war is a bore...Tigers and Panthers...dull.
So early war it is!
Nationality
There are several nationality options available for the early war period - Polish, British, French, German, Italian and Greek. Each of these nationalities has several special rules and army list options. In the effort to do something 'new' I will not be building another British force. There just is not enough differences between early and mid war British for this to be interesting. That combined with the fact that my collection can already be used for an early war list takes the British off the table. Poles would be interesting but two of my friends either already have Polish armies or are planning to build one. Three of the same army in such a small group of gamers is not a good idea. The Italians and Greeks are Mediterranean armies and I want to move away form that theater for a while so they are both out.
That leaves Germans and French. Germans in the early war period have some cool equipment that is not available later in the war. Their special rules are basically the same as mid and late war so playing early war Germans is similar to later periods. The grey paint scheme for vehicles and lack of camo give early Germans a unique look. My friend Tim is working on a Czech Panzer Company so there is some overlap within my group but not enough to be an issue.
The French are a very different army than just about anything in the game. All their gear is new and interesting as really no one else in the game uses it. The paint schemes are also different and interesting. The French special rules, such as High Command and Trench Warfare, make playing the French a new experience. The prevalence of one-man turrets means that French tanks are unlike anyone else's. My friend Mike has a Compangnie de Combat (Tank Company). I don't get to play against Mike very often and if I did I would likely bring my Fallschirmjagers so overlap here would not be an issue. The French have another advantage - I have always wanted to do early war French for WW2. This not just true of FoW fbut for any WW2 game I have played. I started collecting French in 28mm but never had enough to play a game with.
I am going with French.
Now I need to spend a little time thinking over the various army and list options so that is all for now. Check back in for part 2 at some random point in the future.
Labels:
Commentary,
Flames of War
Saturday, August 4, 2012
Flight of the Dakkajet
After my first game of 6th edition last week I knew I had to get a flyer on the table. Flyers are the new cool thing with this edition and the models are amazing. In fact, this might be the best GW model I have ever built. But it was a major pain in the ass to paint.
I just know I will be buying several more of these kits. I want all three versions and at least one (maybe two) more Dakkajets. Why do I get the feeling that when the new Ork codex comes out these will be squadrons?
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| Every Dakkajet pilot's dream! I hope things turn out this way for me. |
I just know I will be buying several more of these kits. I want all three versions and at least one (maybe two) more Dakkajets. Why do I get the feeling that when the new Ork codex comes out these will be squadrons?
Labels:
28mm,
40K,
Games Workshop,
Sci-fi
Monday, July 30, 2012
1500 Points Tau vs Orks 6th Edition
I got together with my friend Lonnie last Friday to finally tryout the 6th edition 40K rules. We have both been reading, studying, the rules for weeks but we never had the time to play. We decided on a relatively small battle of 1500 points (this would turn out to be too big). Lonnie dug out his Tau army, which as not been on the table for several years and I brought my Orks that I have been working on for the last couple of years.
I don't have the exact army lists but the Tau had lots of suits, a couple units of Fire Warriors, a killer HQ, a couple of rail gun suits and a Hammerhead with an Ion cannon (snicker). I had a Warboss with a mod of Nobz riding in a Battlewagon with a zzap gun. I had two large mobs of boyz with sluggas. One large mod of 'ard boys with shootas and huge mob of lootas. I also had three Killa Kans and a Deff Dred. Numbers were some thing like 92 models for the Orks and 52 models for the Tau.
I manged to take a few picture with my phone and they kinda look like grainy satellite pictures.
That was a mammoth game! We played for 6 hours to get through 6 turns. Of course this was due to having to look up things every turn. It is really important to not assume you know how something works. If you have been playing lots of 5th edition it is amazing how much of it will filter back into your games.
I have a great time and I can't wait to get in more games. So far I really like the new rules. Lootas in 6th edition are stellar! They were mu MVP unit and the Tau learned to respect them. Now if I can just cut the game time in half I will really be onto something.
I don't have the exact army lists but the Tau had lots of suits, a couple units of Fire Warriors, a killer HQ, a couple of rail gun suits and a Hammerhead with an Ion cannon (snicker). I had a Warboss with a mod of Nobz riding in a Battlewagon with a zzap gun. I had two large mobs of boyz with sluggas. One large mod of 'ard boys with shootas and huge mob of lootas. I also had three Killa Kans and a Deff Dred. Numbers were some thing like 92 models for the Orks and 52 models for the Tau.
I manged to take a few picture with my phone and they kinda look like grainy satellite pictures.
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| The Orks managed to seize the initiative and went first. They moved up across the line with the exception of the lootas. |
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| The Tau sought revenge for the humiliation of their commander and fired on the Battlewagon with the rail guns. Take a close look as this thing will not be around for long. |
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| Tau left flank is secure... |
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| ...as is the right. |
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| The 'ard boyz advance on the Tau left to engage the Fire warriors and the Hammerhead. It wouldn't be until Saturday morning before I realized that this was a mistake. |
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| To make matters worse the Fire Warriors fired on the same unit of boyz, and I made the same toughness mistake, and killed 9 more. I lost 14 boyz in one turn and they were in cover. Ouch! |
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| The battleline close in. We both wanted to make sure we tried as many of the new rules and as many situation as possible so we basically went full bore at each other. |
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| In the face of the advancing Orks the Tau desperately try to get to the battlements! |
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| And they make it! This will make things tougher for me. |
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| I have already lost two of the Kans but the third one and the Deff Dred make their assaults. The overwatch fire is going to be fun, that Kan has already lost a hull point. |
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| Meanwhile, back in the center the HQs prepare to face off. The Tau have already had a health dose of loota luvin and are down to just the dude with one wound left. The rest of the suits are gone. |
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| Can you say Challenge? The Shazzy dude thought be could take a Warboss in a challenge in one turn. HA HA, like that will happen! |
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| OK, so the overwatch shots took out the last Killa Kan. It is still good, no way he can take that Dred out so I still have a chance. |
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| The Dred is still fighting but what is taking those boyz so long? |
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| Where'd everybody go? One turn of Fire Warrior shooting from two units blunted the boyz attack. |
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| The Warboss makes it to the Hammerhead and punches the crap out of it but it would end up costing him all the Nobz as well as his own life. Not a good trade. |
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| Only two lootas left and about 14 Tau. This is what 6 turns looks like. The End. |
That was a mammoth game! We played for 6 hours to get through 6 turns. Of course this was due to having to look up things every turn. It is really important to not assume you know how something works. If you have been playing lots of 5th edition it is amazing how much of it will filter back into your games.
I have a great time and I can't wait to get in more games. So far I really like the new rules. Lootas in 6th edition are stellar! They were mu MVP unit and the Tau learned to respect them. Now if I can just cut the game time in half I will really be onto something.
Labels:
28mm,
40K,
Battle Report,
Games Workshop,
Sci-fi
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