
I have started on the first formed unit for this army, but I have been a little distracted with other projects lately. I am not sure when I will get back to this but I will.


The second unit is more properly equipped as a two hand weapon unit. Having never played the game I was still able to figure out that a shield is a waste of time for these guys. 

In the Before picture above, you can see the heavy coat of dip as well as some of the damage to the figures. There is also a lack of detail in the painting. The flock is almost entirely worn off the bases. Frankly, they look like crap.
Here is how they look after my restoration work. I have painted highlights directly over the dip layer. This is possible because the figures had already been dull coated. I have also re-flocked the bases. This is about an hour of work and I think they look much better.
The sargent is slightly modified. I did not like how the right arm fit. There was too much of a gap between the arm and the body. I replaced it with an arm from the regular Space Marine models and the fit is much better.
These are nice figures and the new box set is a great value if you are interested in one or both of the armies.




Today's project is a little How-to for creating cool Space Marine casualty markers for 40K. These can be used as objective markers for the new 40K 5th edition missions or as Sacred Ground markers for Cities of Death games.
For parts I dug through my bits box and found the following items:
After some visualization I decided to make a hybrid between the biker legs and the standard legs. I first cut the right biker leg off at the hip joint and threw the rest back in the bits box.
Next I did the same thing with the standard marine legs. This time I kept the left leg and the lower torso.
Next, I glued the two legs pieces together. I think this gives the desired relaxed look.
While the legs dry I assembled the torso and the backpack.
After everything has dried it is time to attach the torso to the legs. Because of the awkward shape of these pieces I needed to support the legs while the glue set.
The left arm that I selected is an old school marine arm with the flat hand. This one look very strange and just will not work as is. The answer is to take a sharp knife and carefully separate the fingers.
I also needed to needed to modify the shoulder in order to get the correct angle.
The right arm also needed some work. The normal firing position of the arm was all wrong so I cut the arm from the shoulder mount. I then glued the arm back together in the 'correct' position.
Then I glued on the boltgun.
With the arms complete it is time for the final assembly. I added a grenade to the 'relaxed' left hand as I was not completely happy with how the fingers looked.
For basing I used a spare 40mm square base and covered it in FIMO modeling clay.
Then if mashed the marine into the still soft clay. This will leave an impression that will be used to mount the marine to the base once the clay is hardened. To harden the clay just leave it under a lamp for a while. No need to bake in an oven...in fact this would be a bad idea as the plastic base would likely melt.
Here is another one I built at the same time with the extra leg bits. I have plans for three more of these.
In the picture above you can see an overview of the battlefield and some of the initial starting points for the units. The scenario we rolled was the Capture and Control with the Pitched Battle deployment. The table was basically symmetrical with 9 building ruins evenly placed across the table. We each place our home objective markers in the building in the center of our lines. The difference being Tim's building was a single level ruin and mine was a 3 level ruin.
Tim massed the majority of his forces in the center of his line as you can see from the picture above.
On his right he placed a 20 man sisters unit in a three level building.
On his left he deployed his HQ and flying nuns.
For my deployment if chose to place the sniper scouts in the building guarding the home objective. In the same center zone I places the Rhino mounted tac squad. I split the other tac squad into combat squads, placing the heavy bolter and 4 men in a building to my right and the remaining troops in the center. Also on the right were the Terminators.
On my right I deployed the Assault Marines and the Chaplain. I also placed the Landspeeder on this side. My general plan would be a rapid attack from my Assault Marines on my left with the idea of tying up and perhaps destroying one of the large troop units. While this quick, deep attack was raging my troops in the center would advance, safely, through the center. The Terminators on my right would push through and draw as much fire as possible. The combat squad with the heavy bolter would pore fire on the sisters holding their objective. Since I deployed first my plan would have to be flexible.
While this fight rages the Rhino troops moved up to support the Assault Marine's attack.
With Tim deploying his Exorcists on his center left my best anti-tank unit, the landspeeder, would have to cross a large amount of terrain to engage the enemy tanks.


By the time Tim figured out what was happening all he had left on the table was the sisters unit he has deployed on his right. This unit made a vain attempt to shift back to the center and retake his objective. Even the arrival of the resurrected Saint to contest his object could not prevent utter defeat.










These figures are all from Blue Moon and for those that are familiar some of these you cannot buy. This year's free figures for the Old Glory Army were Blue Moon old west. I have the full set of the limited addition figures. I am pleased with the figures. They are on the large side and I like the sculpts. Some of these had very pronounced mold lines and Tim will probably point out what a poor job I did in cleaning them up. Funny thing is they are not as noticeable in the flesh as they are in these pictures. Oh well.