
Aces High (1976) ORIGINAL TRAILER
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50th anniversary of this great (in my opinion) movie. Aces High (film) -
Wikipedia
11 hours ago

I went with the US Infantry. The picture above is my force which had a 5 man HQ and 2 twelve man squads. The US gets a nice ROF from the M1 Garand but the BAR as a support weapon leaves a bit to be desired.
Above is Tim's German platoon. He had a 6 man HQ and 2 nine man squads. The basic German rifle only has a ROF of 1 but has a longer range than the US riffle. In addition, the Germans have a light machine gun in each squad which can really put out some firepower.
The terrain was pretty basic with a few hills and some woods. Again, we just wanted to keep things simple.
In the first turn we both just issued Advance orders and moved up and started shooting. The US was able to get in the first kill. Discipline is a big part of the game and it is mostly centered on how many hits are scored on a unit in a single Shooting phase. If you score a number of hits equal to the size of the unit after casualties are removed then the unit becomes Suppressed. If you do double the number of hits than the unit has models it becomes Shaken. The different levels have there own drawbacks and limit what the unit may do and how it may act. We quickly learned that the umber of hits on a unit is, in many ways, more important than how many kills are inflicted by those hits.
After a couple of turns of trying different orders and shooting away at each other we had managed only a couple of kills. Tim did manage to get my HQ to Shaken and it took the next couple of turns to get them back in good order and back in the fight.
On the German's turn they swung into position and opened fire. The scored 5 hits but no wounds and 5 hits were not enough to Suppress the unit. In the close Quarters phase the Germans launched their assault against the troops defending the wall...turns out this was a bad idea. The CQ combat system uses a target number that is then modified up or down based on a series of factors. Each soldier in base to base fights separately and the fights are resolved one at a time. Each side checks there modifiers, rolls the dice and modifies the score. The side with the high score wins and the looser is removed as a casualty. Repeat for each model in base to base. This is quicker than is sounds and much bloodier than you think.
The Germans launched the assault with 8 men, six of which made it into contact. They lost every fight and the two survivors surrendered. This turned out to be the climax of the battle as the Germans were reduced to their break point. We got in a couple more turns but it was over for the Germans.