The Easter Bunny brought me a new game over the weekend - Shadow War Armageddon. I feel VERY lucky to have obtained a copy as this thing flew off the shelves. As soon as I heard this game was to be released and was going to be heavily based on the Necromunda game, my all-time favorite games, I knew I would have to have it and play it.
With barely any reading of the rules Tim and I decided we had to get this on the table. I created an Ork kill team and Tim took Chaos Space Marines proxying his old Chaos Cult Necromunda gang. I dug out all my old Necromunda and 40K card terrain and we went to fighting.
This 'new' game is really about 90% Necromunda and probably 95% Necromunda Underhive. It is so close, in fact, we actually picked up the rules very quickly and then ended up playing Necromunda as we missed most of the very subtitle changes. Most of the changes are around the teams you can take and how the campaign system works.
The game was a blast and honestly it could not have been anything else. They started with one of the best designed games of all time and really resisted making major changes. In our first game I pulled out the win. I have noticed much commentary about how allowing power armor and such is unbalancing to the system but In out game the Ork firepower, such as it is, was more than up to the task of taking out power armored troops so I think these fears are over stated.
I have a feeling this game is going to get lots of play this summer. I am trying to get a group together for a campaign so we will get a much better idea on the biggest changes to the system. I currently have all the Necromunda gangs, which seem to be pointed exactly the same as the new kill teams, as well as Orks, Space Marine Scouts and Catachans. I pulled out some Chaos Space Marines to paint up and I will be expanding my collection with other factions.
Game's Workshop finally released a game that is guaranteed to suck me back into the GW hobby.