Monday, September 7, 2009

NecroWWII Army Lists

NecroWWII Army Lists

Here are some army list ideas for my NecroWWII rules. These are very basic and very incomplete but they are a good starting point. Someday I will get around to filling in the holes and adding in more troop types.

Regular Army Troops (All nations)

These are the standard troops that make-up the bulk of WWII armies. No regular army squad may be equipped with assault rifles. Only Russian Squads may be equipped with Molotov Cocktails. Only US Marines may equip up to two troops with Shotguns. No others may have shotguns.

Sergeant (Squad Leader) Points to Recruit 120

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WS

BS

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A

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4

4

4

3

3

1

4

1

8

The Sergeant is the Squad Leader. He has all of the Gang Leader abilities from the basic rules. A Sergeant may have a Primary Weapon, Grenades and a Pistol.

Weapons Specialist Points to Recruit 60

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4

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1

7

A Weapons Specialist may be equipped with a Support Weapon and a pistol. A Weapons Specialist that is not equipped with a Support Weapon may be equipped with a Primary Weapon. No more than one Weapons Specialist may be purchased for a Squad. Only one Support Weapon in a squad regardless of the number of Weapon Specialists.

Regulars Points to Recruit 50

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WS

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4

3

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1

3

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7

Regulars may be equipped with a Primary Weapons and grenades. Regulars may crew, but not fire, Support Weapons. Regulars that crew support weapons may fire in the shooting phase if they did not run.

Green Troops Points to Recruit 25

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4

2

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6

Green troops may be equipped with a Rifle (SLR) and grenades. Green Troops may crew Support Weapons but if they do they surrender their shooting action. Green Troops may never test to escape pinning. Green troops may not have SMGs.

Paratroopers (All nations)

Paratroopers are highly trained and elite soldiers. As a result they never have Green troops. In addition they are better equipped than standard soldiers. All Paratrooper squads may be equipped with two Support Weapons and may purchase two Weapon Specialists. German Paratroopers may be equipped with Assault Rifles.

Sergeant (Squad Leader) Points to Recruit 130

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WS

BS

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A

Ld

4

4

4

3

3

1

4

1

9

The Sergeant is the Squad Leader. He has all of the Gang Leader abilities from the basic rules. A Sergeant may have a Primary Weapon, Grenades and a Pistol.

Weapons Specialist Points to Recruit 70

M

WS

BS

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T

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I

A

Ld

4

3

3

3

3

1

3

1

8

A Weapons Specialist may be equipped with a Support Weapon and a pistol. A Weapons Specialist that is not equipped with a Support Weapon may be equipped with a Primary Weapon. No more than two Weapons Specialists in a Squad.

Regulars Points to Recruit 60

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WS

BS

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A

Ld

4

3

3

3

3

1

3

1

8

Regulars may be equipped with a Primary Weapons and grenades. Regulars may crew, but not fire, Support Weapons. Regulars that crew support weapons may fire in the shooting phase if they did not run.

Partisans (All nations)

Sergeant (Squad Leader) Points to Recruit 120

M

WS

BS

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A

Ld

4

4

4

3

3

1

4

1

8

The Sergeant is the Squad Leader. He has all of the Gang Leader abilities from the basic rules. A Sergeant may have a Primary Weapon, Grenades and a Pistol.

Regulars Points to Recruit 50

M

WS

BS

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T

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A

Ld

4

3

3

3

3

1

3

1

7

Regulars may be equipped with a Primary Weapons and grenades.

Green Troops Points to Recruit 25

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4

2

2

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1

3

1

6

Green troops may be equipped with a Rifle (SLR) and grenades. Green Troops may never test to escape pinning.

Special Characters

Medic Points to Recruit 60

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4

2

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1

7

A medic has the same function as a medipak from the basic rules. Medics may be equipped with a SMG, Carbine or pistol. Medic must spend one turn in base to base contact with the victim to use the medic ability. A medic may not treat himself. A medic’s primary function is to treat wounded not to fight. The medic will immediately move towards any friendly figure that is down unless an initiative test is pasted. This test must be passed at the start of any movement phase in which a figure is down (unless the player doesn’t want to hold the medic in place). Medics are very important to the morale of a unit, if a medic goes down while treating a wounded soldier the medic unit is subject to the rules for frenzy. A medic that is actively engaged in fighting may be targeted with no chance of causing the enemy unit to Frenzy.

1 comment:

Unknown said...

NecroWWII is very interesting. I like the idea. I wish to see some battle reports from necroWWII.